Employing modern tools and traditional hand making techniques; multiple software stages are used to generate models that are 3D printed, moulded and slip cast in bone china. These ‘impossible’ pieces test the limits of single mould forms & require complicated setting components to prevent collapse during firing.
“The boundaries between what is real / not real has become blurred in the information age & the ceramic medium has an interesting relationship with this duality. It begins the process as decaying matter, but when fired becomes immortal. This work attempts to address the ideas of binary existence; making virtual objects which exist temporally as code into permanent physical forms”.